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According to the producer behind Resident Evil 3: Nemesis, the reason that the sequel did not arrive on Nintendo 64 like Resident Evil 2 was due to the low sales. The port, however, sold under expectations. The port was very well recieved, with IGN giving it a 9.1/10 score, calling it "Amazing", saying: " One of the spookiest Playstation games makes it to Nintendo 64 as an amazing technical Feat". This proved to be a technical feat, which impressed not only Capcom, but Nintendo as well. This was done using a special compression tool, and all sounds and CG movies were compressed to the lowest possible quality acceptable. Development of the port was said to be a "Challenge", as the team had to compress over 1GB worth of content to fit on a single 64MB cart. It also featured exclusive "EX FILES" that lead into Resident Evil Zero, which was intended to launch the following year on Nintendo 64, but was later released in 2003 on the GameCube instead.ĭevelopment of the port was handled by Rockstar Games San Diego (Then known as Angel Studios), under a deal with Capcom. Ok so it’s not as controversial as the Virtual Boy, but there was one simple thing that set it apart: cartridges. This port is vastly different from the other versions, allowing for smoother graphics using an expansion pak, Item Randomizer so that replay value can be increased, Violence Controller so that certain blood effects could be turned off, and more. Nintendo 64 / N64 Roms The N64 is one of the most controversial consoles ever made.
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These titles included this port of Resident Evil 2, an exclusive prequel for Nintendo 64 (later cancelled and moved to GameCube), an exclusive remake of the original game for Dolphin and an exclusive sequel for dolphin (later released as RE4, and eventually its exclusivity was ended and ported to PS2 and PC). Interestingly, this port is the only one to feature exclusive features, despite the N64's cartridges being significantly smaller in storage capacity than the optical discs used for other versions.Īnnounced on January 7th, 1999 by Resident Evil 2 co p-producer Yoshiki Okamoto, the N64 version was announced to have been part of a 4 title exclusivity deal with Capcom and Nintendo, which would span the Nintendo 64 and Nintendo Dolphin (later released as GameCube).
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It also has several notes that were to hint at Resident Evil Zero, which was intended to launch on Nintendo 64 before being cancelled, then later remade for Nintendo GameCube.Įxclusive features for the 64 version include: It is highly different then the PC, PS1, and GameCube ports due to several new added features. Resident Evil 2 is a survival horror game released for the Nintendo 64.